import java.awt.*;
/**
 * Ebben az osztalyban talalhatok a statikus adattagok, melyek a palya es a kigyo pozicionalasahoz szuksegesek.
 * 
 * 
 */
public class SnakeC {
	public static final int MAX_BODY_PARTS = 1000;
	
	public static final int TOP_GAP = 0;
	public static final int BOTTOM_GAP = 0;

	public static final Point TOP_LEFT = new Point( 0, TOP_GAP );
	public static final Point TOP_RIGHT = new Point( 990, TOP_GAP );
	public static final int WIDTH = TOP_RIGHT.x - TOP_LEFT.x;
	public static final Point BOTTOM_LEFT = new Point( 0, BOTTOM_GAP );
	public static final Point BOTTOM_RIGHT = new Point( 600, BOTTOM_GAP );
	public static final int HEIGHT = BOTTOM_RIGHT.x - BOTTOM_LEFT.x;

	public static final int SIZE = 15;

	public static final Rectangle GAME_AREA = new Rectangle( TOP_LEFT.x, TOP_LEFT.y, WIDTH, HEIGHT );

	public static final int SNAKE_START_X = GAME_AREA.x+ (GAME_AREA.width/2);
	public static final int SNAKE_START_Y = GAME_AREA.y+ (GAME_AREA.height/2);
	public static final Point SNAKE_START_POINT = new Point( SNAKE_START_X, SNAKE_START_Y);

	public static final int SNAKE_UP = 0;
	public static final int SNAKE_LEFT = SNAKE_UP+1;
	public static final int SNAKE_DOWN = SNAKE_LEFT+1;
	public static final int SNAKE_RIGHT = SNAKE_DOWN+1;
}
